godot-mcp-bridge is an MCP server for Godot 4 that exposes editor control to Claude, Cursor, and other MCP clients. It supports live scene-tree editing with undo, GDScript language services, DAP debugging, and runtime play-testing for game developers.
In the Frameworks & runtimes space, godot-mcp-bridge takes a focused approach. It focuses on controlling and debugging the Godot editor from AI coding clients without manually performing editor operations. It is built as an open-source project for godot game developers using AI coding assistants. godot-mcp-bridge is available on the web, the command line, and API, and it can be self-hosted.
Behind godot-mcp-bridge is Tomas Lucas UTN. Key capabilities include editor control, scene-tree editing, and undo support. It exposes integrations via an MCP server.
Summary written by a language model from the project’s public pages.
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