godot-mcp is an open-source Model Context Protocol server for automating Godot 4 workflows through clients such as Cursor and Claude Desktop. It supports scene and mesh creation, PBR materials, particles, STL import, and HTML5 export for developers building games and interactive projects.
godot-mcp sits in PulseGate's Frameworks & runtimes category. It focuses on automating Godot 4 project creation and editing through natural-language AI clients. It is built as an open-source project for godot developers and AI-assisted game creators. The project is open source (Open Source). It ships for the web and the command line, and it can be self-hosted.
It is developed by Sandra Schi. Among its 8 catalogued features are scene creation, mesh generation, and PBR materials. It exposes integrations via an MCP server.
Summary written by a language model from the project’s public pages.
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