Gaussian Point Splatting is a research rendering method for displaying massive 3D Gaussian Splatting scenes interactively. It uses stochastic sampling, 64-bit atomics, and stochastic transparency to render hundreds of millions of Gaussians without sorting or tile-based rendering.
In the Game engines & frameworks space, Gaussian Point Splatting takes a focused approach. It focuses on rendering massive 3D Gaussian Splatting scenes interactively without sorting or complex tile-based data structures. It is built as an open-source project for graphics researchers and real-time rendering developers. The project is open source (BSD-3-Clause). It ships for the web, and it can be self-hosted.
Delft University of Technology builds and maintains Gaussian Point Splatting, and it first shipped in 2026. Development happens publicly on GitHub with 194 stars and 3 commits in the last 90 days. Key capabilities include Interactive Viewer, 3D Scene Rendering, and Stochastic Transparency.
Summary written by a language model from the project’s public pages.
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