NixieFX
PulseGate's liveness check found it on 2 Oct 2026; it is registered on GitHub and has been in the index since 2 Oct 2026. How this is checked
NixieFX combines a browser-based particle VFX editor with an MIT-licensed runtime distributed through npm. Developers can author effects as JSON, export self-contained bundles, and render them in PixiJS or Three.js using emitters, forces, trails, flipbooks, sub-emitters, and material graphs.
Inferred · not functionally tested
Overview
6 featuresPurpose: Creating and integrating particle visual effects into PixiJS and Three.js web games.
Inferred · not functionally tested
Audience: HTML5 game developers and VFX artists
Inferred · not functionally tested
Functions: Unknown
Interfaces: API: unknown · MCP: unknown · CLI: indicated (inferred, not tested) · Self-hosting: indicated (inferred, not tested)
Recorded constraints: pricing: open_source · license: MIT · platforms: CLI, WEB · deployment: browser, cli, self_hosted
Constraint provenance is unknown; confirm requirements with the publisher.
Record sources: nixiefx.com · github.com. These links do not verify the individual claims.
In the Game engines & frameworks space, NixieFX takes a focused approach. Inferred · not functionally tested: It focuses on creating and integrating particle visual effects into PixiJS and Three.js web games. Inferred · not functionally tested: NixieFX is an open-source project aimed at HTML5 game developers and VFX artists. Basis unknown · not verified: The project is open source (MIT). Basis unknown · not verified: It ships for the web and the command line, and it can be self-hosted.
It is developed by NixieFX team, and it first shipped in 2026. Development happens publicly on GitHub with 16 stars and 78 commits in the last 90 days. Inferred · not functionally tested: Among its 6 catalogued features are particle editor, emitter modules, and emission shapes.
Summary written by a language model from the project’s public pages.
Tasks: Inferred · not functionally tested
- Particle editor
- Emitter modules
- Emission shapes
- Curves and gradients
- Velocity and forces
- Noise effects
Topics: Inferred · not functionally tested
Built with & integrations
- Claude Code
- commit a61e49096253 · since Sep 2026
- Railway
- x-railway-edge header · x-railway-request-id header
Trust & compliance
Indexing history
1What PulseGate has recorded for this listing
- Indexed2 Oct · 08:40 UTCBuilding Agent-Ready VFX Workflows for Web Game Teams seen via DEV.to articlesSource: DEV.to articles · Open
Frequently asked questions about NixieFX
- What does NixieFX do?
- Inferred · not functionally tested: NixieFX focuses on creating and integrating particle visual effects into PixiJS and Three.js web games. It is catalogued under Game engines & frameworks on PulseGate.
- Who should use NixieFX?
- Inferred · not functionally tested: NixieFX is an open-source project built for HTML5 game developers and VFX artists.
- Is NixieFX free?
- Basis unknown · not verified: Yes — NixieFX is open source under the MIT license and free to use.
- What platforms does NixieFX run on?
- Basis unknown · not verified: NixieFX runs on the web and the command line. It can also be self-hosted.
- Is NixieFX still maintained?
- PulseGate's liveness check found it on 2 Oct 2026. Its GitHub repository shows 78 commits in the last 90 days.
- What are alternatives to NixieFX?
- Similar projects tracked by PulseGate include Nifty Tools for Unity, bg3-toolkit, and QR Game Studio.Nifty Tools for Unitybg3-toolkitQR Game Studio
- Who develops NixieFX?
- NixieFX is developed by NixieFX team.
- When did NixieFX launch?
- NixieFX first shipped in 2026.
Also in Game engines & frameworks
Same category — not a similarity match