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Zephyr3D

zephyr3d.orgInfrastructure

PulseGate's liveness check found it on 9 Oct 2026; it is registered on GitHub and has been in the index since 14 Jun 2026. How this is checked

Zephyr3D is an open-source, TypeScript-based rendering engine for the browser, supporting WebGL, WebGL2, and WebGPU backends. It features a modular architecture, programmable shader generation, a scene graph, and an integrated online editor, making it ideal for developers building visualizations, games, and digital twins.

Inferred · not functionally tested

Open SourceMITWebCloud-managed
Zephyr3D preview
Visit zephyr3d.org
130stars
19forks
8features
2024since

Overview

6 features

Purpose: Simplifying the development of high-performance browser-based 3D visualizations and games with a modern rendering engine.

Inferred · not functionally tested

Audience: web developers and graphics programmers

Inferred · not functionally tested

Functions: Unknown

Interfaces: API: unknown · MCP: unknown · CLI: unknown · Self-hosting: unknown

Recorded constraints: pricing: open_source · license: MIT · platforms: WEB · deployment: browser, cloud_managed

Constraint provenance is unknown; confirm requirements with the publisher.

Record sources: zephyr3d.org · github.com. These links do not verify the individual claims.

In the Game engines & frameworks space, Zephyr3D takes a focused approach. Inferred · not functionally tested: It focuses on simplifying the development of high-performance browser-based 3D visualizations and games with a modern rendering engine. Inferred · not functionally tested: It is built as an open-source project for web developers and graphics programmers. Basis unknown · not verified: Zephyr3D is open source under the MIT license. Basis unknown · not verified: It runs on the web.

Zephyr3D Maintainers builds and maintains Zephyr3D, and it first shipped in 2024. The project is developed in the open on GitHub with 130 stars and 285 commits in the last 90 days. Inferred · not functionally tested: Key capabilities include webGL/WebGPU support, TypeScript API, and modular architecture. The interface is available in English and Chinese.

Summary written by a language model from the project’s public pages.

Tasks: Inferred · not functionally tested

  • WebGL/WebGPU support
  • TypeScript API
  • Modular architecture
  • Shader generation
  • Scene graph
  • Online editor

Topics: Inferred · not functionally tested

Tags
webgl-enginetypescript-libraryshader-generationscene-editorwebgpu
AI capabilities
Weights: Open

JSON profile · Text profile · Access guide

Built with & integrations

Hosting
Cloudflare
Runs on
BrowserCloud-managed
Detected from
Cloudflare
cf-ray header · cf-cache-status header

Trust & compliance

License
MIT
Public signals
HTTPSOpen SourceFree tierGitHub · ★ 130Active maintenanceMulti-language

Indexing history

What PulseGate has recorded for this listing

Nothing recorded for this listing in this window.

Frequently asked questions about Zephyr3D

What does Zephyr3D do?
Inferred · not functionally tested: Zephyr3D focuses on simplifying the development of high-performance browser-based 3D visualizations and games with a modern rendering engine. It is catalogued under Game engines & frameworks on PulseGate.
Who should use Zephyr3D?
Inferred · not functionally tested: Zephyr3D is an open-source project built for web developers and graphics programmers.
Does Zephyr3D have a free plan?
Basis unknown · not verified: Yes — Zephyr3D is open source under the MIT license and free to use.
What platforms does Zephyr3D run on?
Basis unknown · not verified: Zephyr3D runs on the web.
Is Zephyr3D still active?
PulseGate's liveness check found it on 9 Oct 2026. Its GitHub repository shows 285 commits in the last 90 days.
Who develops Zephyr3D?
Zephyr3D is developed by Zephyr3D Maintainers.
When did Zephyr3D launch?
Zephyr3D first shipped in 2024.
Is Zephyr3D open source?
Basis unknown · not verified: Yes — Zephyr3D is open source under the MIT license, developed on GitHub.

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