ue-bridge is an open-source MCP server and CLI for interacting with running UE4SS games. It supports object inspection, function calls, Lua execution, and integration with the UEBridge game mod for Unreal Engine mod developers.
ue-bridge sits in PulseGate's CLI tools & terminal category. It focuses on inspecting and controlling a running Unreal Engine game without manually switching between debugging and modding tools. It is built as an open-source project for Unreal Engine mod developers and game automation developers. The project is open source (MIT). It ships for the command line and API, and it can be self-hosted.
Behind ue-bridge is littleRabbit94, and it first shipped in 2026. Development happens publicly on GitHub with 16 commits in the last 90 days. Among its 7 catalogued features are object inspection, function calls, and lua execution. It exposes integrations via an MCP server.
Summary written by a language model from the project’s public pages.
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