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pixling

pixling.devInfrastructure

No liveness check has reached it yet; it is registered on GitHub and PyPI and has been in the index since 9 Oct 2026. How this is checked

pixling is an MIT-licensed Python package and CLI for creating game sprites with code. It provides procedural pixel-art pipelines and reusable styles for coding agents and game developers.

Inferred · not functionally tested

Open SourceMITWebCLISelf-hosted
pixling preview
Visit pixling.dev

Overview

5 features

Purpose: Generating consistent, code-driven pixel-art sprites for games and coding-agent workflows.

Inferred · not functionally tested

Audience: game developers and coding-agent users

Inferred · not functionally tested

Functions: image_generation, code_generation

Inferred · not functionally tested

Interfaces: API: unknown · MCP: unknown · CLI: indicated (inferred, not tested) · Self-hosting: indicated (inferred, not tested)

Recorded constraints: pricing: open_source · license: MIT · platforms: CLI, WEB · deployment: browser, cli, self_hosted

Constraint provenance is unknown; confirm requirements with the publisher.

Record sources: pixling.dev · github.com. These links do not verify the individual claims.

In the CLI tools & terminal space, pixling takes a focused approach. Inferred · not functionally tested: It focuses on generating consistent, code-driven pixel-art sprites for games and coding-agent workflows. Inferred · not functionally tested: It is built as an open-source project for game developers and coding-agent users. Basis unknown · not verified: pixling is open source under the MIT license. Basis unknown · not verified: It ships for the web and the command line, and it can be self-hosted.

Behind pixling is Trinity Works, and it first shipped in 2026. The project is developed in the open on GitHub with 4 commits in the last 90 days. Inferred · not functionally tested: Among its 5 catalogued features are procedural sprites, pixel-art styles, and sprite pipelines.

Summary written by a language model from the project’s public pages.

Tasks: Inferred · not functionally tested

  • Procedural sprites
  • Pixel-art styles
  • Sprite pipelines
  • Coding-agent workflows
  • CLI tooling

Topics: Inferred · not functionally tested

Tags
pixel-artprocedural-spritesgame-assetscoding-agents
AI capabilities
Image
Inference: Local

JSON profile · Text profile · Access guide

Built with & integrations

Written with
Claude Code
Runs on
BrowserCLISelf-hosted
Written with — evidence
Claude Code
commit 1edef25bd57a · since Oct 2026

Trust & compliance

License
MIT
Public signals
HTTPSOpen SourceFree tierGitHubActive maintenance

Indexing history

1

What PulseGate has recorded for this listing

  1. Indexed9 Oct · 06:20 UTC
    pixling seen via PyPI Bulk Enumerator
    Source: PyPI Bulk Enumerator · Open

Frequently asked questions about pixling

What is pixling?
Inferred · not functionally tested: Pixling focuses on generating consistent, code-driven pixel-art sprites for games and coding-agent workflows. It is catalogued under CLI tools & terminal on PulseGate.
Who should use pixling?
Inferred · not functionally tested: pixling is an open-source project built for game developers and coding-agent users.
Is pixling free?
Basis unknown · not verified: Yes — pixling is open source under the MIT license and free to use.
What platforms does pixling run on?
Basis unknown · not verified: pixling runs on the web and the command line. It can also be self-hosted.
Is pixling still maintained?
The GitHub repository shows 4 commits in the last 90 days.
What projects are similar to pixling?
Similar projects tracked by PulseGate include pixipix, pixellab-cli, and PixelLab.pixipixpixellab-cliPixelLab
Who develops pixling?
pixling is developed by Trinity Works.
When did pixling launch?
pixling first shipped in 2026.

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