pixling
No liveness check has reached it yet; it is registered on GitHub and PyPI and has been in the index since 9 Oct 2026. How this is checked
pixling is an MIT-licensed Python package and CLI for creating game sprites with code. It provides procedural pixel-art pipelines and reusable styles for coding agents and game developers.
Inferred · not functionally tested
Overview
5 featuresPurpose: Generating consistent, code-driven pixel-art sprites for games and coding-agent workflows.
Inferred · not functionally tested
Audience: game developers and coding-agent users
Inferred · not functionally tested
Functions: image_generation, code_generation
Inferred · not functionally tested
Interfaces: API: unknown · MCP: unknown · CLI: indicated (inferred, not tested) · Self-hosting: indicated (inferred, not tested)
Recorded constraints: pricing: open_source · license: MIT · platforms: CLI, WEB · deployment: browser, cli, self_hosted
Constraint provenance is unknown; confirm requirements with the publisher.
Record sources: pixling.dev · github.com. These links do not verify the individual claims.
In the CLI tools & terminal space, pixling takes a focused approach. Inferred · not functionally tested: It focuses on generating consistent, code-driven pixel-art sprites for games and coding-agent workflows. Inferred · not functionally tested: It is built as an open-source project for game developers and coding-agent users. Basis unknown · not verified: pixling is open source under the MIT license. Basis unknown · not verified: It ships for the web and the command line, and it can be self-hosted.
Behind pixling is Trinity Works, and it first shipped in 2026. The project is developed in the open on GitHub with 4 commits in the last 90 days. Inferred · not functionally tested: Among its 5 catalogued features are procedural sprites, pixel-art styles, and sprite pipelines.
Summary written by a language model from the project’s public pages.
Tasks: Inferred · not functionally tested
- Procedural sprites
- Pixel-art styles
- Sprite pipelines
- Coding-agent workflows
- CLI tooling
Topics: Inferred · not functionally tested
Built with & integrations
- Claude Code
- commit 1edef25bd57a · since Oct 2026
Trust & compliance
Indexing history
1What PulseGate has recorded for this listing
Frequently asked questions about pixling
- What is pixling?
- Inferred · not functionally tested: Pixling focuses on generating consistent, code-driven pixel-art sprites for games and coding-agent workflows. It is catalogued under CLI tools & terminal on PulseGate.
- Who should use pixling?
- Inferred · not functionally tested: pixling is an open-source project built for game developers and coding-agent users.
- Is pixling free?
- Basis unknown · not verified: Yes — pixling is open source under the MIT license and free to use.
- What platforms does pixling run on?
- Basis unknown · not verified: pixling runs on the web and the command line. It can also be self-hosted.
- Is pixling still maintained?
- The GitHub repository shows 4 commits in the last 90 days.
- What projects are similar to pixling?
- Similar projects tracked by PulseGate include pixipix, pixellab-cli, and PixelLab.pixipixpixellab-cliPixelLab
- Who develops pixling?
- pixling is developed by Trinity Works.
- When did pixling launch?
- pixling first shipped in 2026.
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