mmd-bone-tools
No liveness check has reached it yet; it is registered on GitHub and PyPI and has been in the index since 14 Oct 2026. How this is checked
mmd-bone-tools is an MIT-licensed Python package for translating Japanese MikuMikuDance bone names and mapping bones across MMD, Blender, Unity Humanoid, VRM, and Mixamo. It also supports retargeting VMD motions and working with PMX and PMD model formats for 3D animation workflows.
Inferred · not functionally tested
Overview
6 featuresPurpose: Converting Japanese MMD bone names and retargeting character motions across incompatible 3D rigging formats.
Inferred · not functionally tested
Audience: 3D developers, technical artists, and animation tool developers
Inferred · not functionally tested
Functions: Unknown
Interfaces: API: unknown · MCP: unknown · CLI: indicated (inferred, not tested) · Self-hosting: indicated (inferred, not tested)
Recorded constraints: pricing: open_source · license: MIT · platforms: CLI · deployment: cli, self_hosted
Constraint provenance is unknown; confirm requirements with the publisher.
Record sources: pypi.org · github.com. These links do not verify the individual claims.
mmd-bone-tools is a Frameworks & SDKs project. Inferred · not functionally tested: It focuses on converting Japanese MMD bone names and retargeting character motions across incompatible 3D rigging formats. Inferred · not functionally tested: mmd-bone-tools is an open-source project aimed at 3D developers, technical artists, and animation tool developers. Basis unknown · not verified: mmd-bone-tools is open source under the MIT license. Basis unknown · not verified: It runs on the command line, and it can be self-hosted.
QIangIQ builds and maintains mmd-bone-tools, and it first shipped in 2026. The project is developed in the open on GitHub with 6 commits in the last 90 days. Inferred · not functionally tested: Key capabilities include bone name translation, bone mapping, and motion retargeting.
Summary written by a language model from the project’s public pages.
Tasks: Inferred · not functionally tested
- Bone name translation
- Bone mapping
- Motion retargeting
- PMX support
- PMD support
- VMD support
Topics: Inferred · not functionally tested
Built with & integrations
- Claude Code
- commit e505d35af212 · since Oct 2026
Trust & compliance
Indexing history
1What PulseGate has recorded for this listing
- Indexed14 Oct · 14:21 UTCmmd-bone-tools seen via PyPI Bulk EnumeratorSource: PyPI Bulk Enumerator · Open
Frequently asked questions about mmd-bone-tools
- What is mmd-bone-tools?
- Inferred · not functionally tested: Mmd-bone-tools focuses on converting Japanese MMD bone names and retargeting character motions across incompatible 3D rigging formats. It is catalogued under Frameworks & SDKs on PulseGate.
- Who should use mmd-bone-tools?
- Inferred · not functionally tested: mmd-bone-tools is an open-source project built for 3D developers, technical artists, and animation tool developers.
- Does mmd-bone-tools have a free plan?
- Basis unknown · not verified: Yes — mmd-bone-tools is open source under the MIT license and free to use.
- What platforms does mmd-bone-tools run on?
- Basis unknown · not verified: mmd-bone-tools runs on the command line. It can also be self-hosted.
- Is mmd-bone-tools still active?
- The GitHub repository shows 6 commits in the last 90 days.
- What are alternatives to mmd-bone-tools?
- Similar projects tracked by PulseGate include Inertia.js Roda (Lite), Payriff Ruby SDK, and sequel-pg_reaper.Inertia.js Roda (Lite)Payriff Ruby SDKsequel-pg_reaper
- Who makes mmd-bone-tools?
- mmd-bone-tools is developed by QIangIQ.
- When did mmd-bone-tools launch?
- mmd-bone-tools first shipped in 2026.
Also in Frameworks & SDKs
Same category — not a similarity match