GameAP
PulseGate's liveness check found it on 3 Oct 2026; it is registered on GitHub and has been in the index since 13 Aug 2026. How this is checked
GameAP is an open-source control panel for managing game servers on Windows and Linux. It supports server deployment, updates, scaling, load balancing, and automated SSL management for self-hosted infrastructure.
Inferred · not functionally tested
Overview
6 featuresPurpose: Managing, updating, and scaling multiple dedicated game servers without manually administering each server.
Inferred · not functionally tested
Audience: game server administrators and hosting providers
Inferred · not functionally tested
Functions: workflow_automation, monitoring
Inferred · not functionally tested
Interfaces: API: indicated (inferred, not tested) · MCP: unknown · CLI: indicated (inferred, not tested) · Self-hosting: indicated (inferred, not tested)
Recorded constraints: pricing: open_source · license: Open Source · platforms: DESKTOP, API, CLI, WEB · deployment: browser, cli, self_hosted, cloud_managed
Constraint provenance is unknown; confirm requirements with the publisher.
Record sources: gameap.com · github.com. These links do not verify the individual claims.
In the Game engines & frameworks space, GameAP takes a focused approach. Inferred · not functionally tested: Managing, updating, and scaling multiple dedicated game servers without manually administering each server. Inferred · not functionally tested: It is built as an open-source project for game server administrators and hosting providers. Basis unknown · not verified: GameAP is open source under the Open Source license. Basis unknown · not verified: It ships for the web and the command line, and it can be self-hosted.
Behind GameAP is GameAP, and it first shipped in 2023. Development happens publicly on GitHub with 16 commits in the last 90 days. Inferred · not functionally tested: Among its 6 catalogued features are game server management, multi-server support, and horizontal scaling. The interface is available in English and Russian. Inferred · not functionally tested: Catalogued interfaces include a public API.
Summary written by a language model from the project’s public pages.
Tasks: Inferred · not functionally tested
- Game server management
- Multi-server support
- Horizontal scaling
- Load balancing
- Server updates
- SSL automation
Topics: Inferred · not functionally tested
Built with & integrations
Trust & compliance
Indexing history
1What PulseGate has recorded for this listing
Frequently asked questions about GameAP
- What is GameAP?
- Inferred · not functionally tested: Managing, updating, and scaling multiple dedicated game servers without manually administering each server. It is catalogued under Game engines & frameworks on PulseGate.
- Who should use GameAP?
- Inferred · not functionally tested: GameAP is an open-source project built for game server administrators and hosting providers.
- Is GameAP free?
- Basis unknown · not verified: Yes — GameAP is open source under the Open Source license and free to use.
- What platforms does GameAP run on?
- Basis unknown · not verified: GameAP runs on the web and the command line. It can also be self-hosted.
- Is GameAP still active?
- PulseGate's liveness check found it on 3 Oct 2026. Its GitHub repository shows 16 commits in the last 90 days.
- What are alternatives to GameAP?
- Similar projects tracked by PulseGate include GameCP, Codeandweb, and Creature Animation.GameCPCodeandwebCreature Animation
- Who develops GameAP?
- GameAP is developed by GameAP.
- How long has GameAP been around?
- GameAP first shipped in 2023.
Also in Game engines & frameworks
Same category — not a similarity match