Auto-Battle Got Me Killed
PulseGate's liveness check found it on 8 Oct 2026; it is registered on the App Store and Google Play and has been in the index since 30 Aug 2026. How this is checked
Auto-Battle Got Me Killed is an iOS roguelike with automatic exploration and combat. Players draft weapons, armor, rings, and boons to create run-specific synergies, then choose whether to continue deeper into the dungeon or extract with their rewards.
Inferred · not functionally tested
Overview
6 featuresPurpose: Providing a replayable roguelike challenge centered on automated combat, build choices, and risk-reward extraction decisions.
Inferred · not functionally tested
Audience: mobile roguelike and strategy game players
Inferred · not functionally tested
Functions: Unknown
Interfaces: API: unknown · MCP: unknown · CLI: unknown · Self-hosting: unknown
Recorded constraints: pricing: unknown · license: Proprietary · platforms: MOBILE · deployment: ios
Constraint provenance is unknown; confirm requirements with the publisher.
Record sources: apps.apple.com · play.google.com. These links do not verify the individual claims.
In the Strategy & tower defense space, Auto-Battle Got Me Killed takes a focused approach. Inferred · not functionally tested: It focuses on providing a replayable roguelike challenge centered on automated combat, build choices, and risk-reward extraction decisions. Inferred · not functionally tested: It is built as a consumer product for mobile roguelike and strategy game players. Basis unknown · not verified: It ships for iOS.
It is developed by Sehyeon Heo (United States), and it first shipped in 2026. Inferred · not functionally tested: Among its 6 catalogued features are Auto Combat, Auto Exploration, and Synergy Builds.
Summary written by a language model from the project’s public pages.
Tasks: Inferred · not functionally tested
- Auto Combat
- Auto Exploration
- Synergy Builds
- Gear Drafting
- Boon Drafting
- Dungeon Floors
Topics: Inferred · not functionally tested
Built with & integrations
Trust & compliance
Indexing history
1What PulseGate has recorded for this listing
- Indexed30 Aug · 19:09 UTC%E3%82%AA%E3%83%BC%E3%83%88%E3%81%AB%E3%81%97%E3%81%A6%E3%81%9F%E3%82%89%E6%AD%BB%E3%82%93%E3%81%A0 seen via crawler:appstoreSource: crawler:appstore · Open
Frequently asked questions about Auto-Battle Got Me Killed
- What does Auto-Battle Got Me Killed do?
- Inferred · not functionally tested: Auto-Battle Got Me Killed focuses on providing a replayable roguelike challenge centered on automated combat, build choices, and risk-reward extraction decisions. It is catalogued under Strategy & tower defense on PulseGate.
- Who should use Auto-Battle Got Me Killed?
- Inferred · not functionally tested: Auto-Battle Got Me Killed is a consumer product built for mobile roguelike and strategy game players.
- What platforms does Auto-Battle Got Me Killed run on?
- Basis unknown · not verified: Auto-Battle Got Me Killed runs on iOS.
- Is Auto-Battle Got Me Killed still active?
- PulseGate's liveness check found it on 8 Oct 2026.
- What are alternatives to Auto-Battle Got Me Killed?
- Similar projects tracked by PulseGate include Abyss Crawler, 던전 머지!, and Adventure To Fate.Abyss Crawler던전 머지!Adventure To Fate
- Who develops Auto-Battle Got Me Killed?
- Auto-Battle Got Me Killed is developed by Sehyeon Heo, based in the United States.
- How long has Auto-Battle Got Me Killed been around?
- Auto-Battle Got Me Killed first shipped in 2026.
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