polyweave
No liveness check has reached it yet; it is registered on GitHub and has been in the index since 13 Oct 2026. How this is checked
polyweave is a Claude Code plugin that orchestrates Blender, Godot, and AI generators to create game assets. It evaluates generated 3D, image, music, sound, and other content against declarative quality checks, iterates until requirements pass, and presents candidates for review.
Inferred · not functionally tested
Overview
6 featuresPurpose: Automatically checking and refining generated game assets before they reach a developer for approval.
Inferred · not functionally tested
Audience: game developers using Claude Code
Inferred · not functionally tested
Functions: agents, workflow_automation, data_extraction
Inferred · not functionally tested
Interfaces: API: unknown · MCP: indicated (inferred, not tested) · CLI: indicated (inferred, not tested) · Self-hosting: indicated (inferred, not tested)
Recorded constraints: pricing: unknown · license: MIT · platforms: CLI, WEB · deployment: browser, cli, self_hosted
Constraint provenance is unknown; confirm requirements with the publisher.
Record sources: alegauss.github.io · github.com. These links do not verify the individual claims.
polyweave sits in PulseGate's Frameworks & runtimes category. Inferred · not functionally tested: Automatically checking and refining generated game assets before they reach a developer for approval. Inferred · not functionally tested: polyweave is an open-source project aimed at game developers using Claude Code. Basis unknown · not verified: It runs on the web and the command line, and it can be self-hosted.
Behind polyweave is alegauss, and it first shipped in 2026. Development happens publicly on GitHub with 540 commits in the last 90 days. Inferred · not functionally tested: Among its 6 catalogued features are declarative quality checks, asset generation, and blender automation. Basis unknown · not verified: Catalogued interfaces include an MCP server.
Summary written by a language model from the project’s public pages.
Tasks: Inferred · not functionally tested
- Declarative quality checks
- Asset generation
- Blender automation
- Godot automation
- Iterative refinement
- Review page
Topics: Inferred · not functionally tested
Built with & integrations
- Claude Code
- commit 1ba72f3b33c4 · since Oct 2026
Trust & compliance
Indexing history
1What PulseGate has recorded for this listing
- Indexed13 Oct · 22:49 UTCClaude Code can write your game. Can it make the rest of it? seen via DEV.to articlesSource: DEV.to articles · Open
Frequently asked questions about polyweave
- What is polyweave?
- Inferred · not functionally tested: Automatically checking and refining generated game assets before they reach a developer for approval. It is catalogued under Frameworks & runtimes on PulseGate.
- Who is polyweave for?
- Inferred · not functionally tested: polyweave is an open-source project built for game developers using Claude Code.
- What platforms does polyweave run on?
- Basis unknown · not verified: polyweave runs on the web and the command line. It can also be self-hosted.
- Is polyweave still maintained?
- The GitHub repository shows 540 commits in the last 90 days.
- What projects are similar to polyweave?
- Similar projects tracked by PulseGate include Antigravity Multiagents Starterpack, Coalesce Local UI, and Blueprint.Antigravity Multiagents StarterpackCoalesce Local UIBlueprint
- Who develops polyweave?
- polyweave is developed by alegauss.
- How long has polyweave been around?
- polyweave first shipped in 2026.
- Is polyweave open source?
- Basis unknown · not verified: polyweave has a public GitHub repository.
Also in Frameworks & runtimes
Same category — not a similarity match