TrenchBroom is a cross-platform level editor designed for creating and editing maps for games based on the Quake engine. It offers both simple and advanced tools, supports multiple games, and provides a user-friendly 3D editing interface for game designers and modders.
TrenchBroom is a Design & Creative project. It focuses on designing and editing complex game levels for Quake-engine based games without advanced technical skills. TrenchBroom is a consumer product aimed at game designers and modders. TrenchBroom costs nothing to use. It runs on Windows, macOS, and Linux.
Behind TrenchBroom is Kristian Duske. Key capabilities include level editing, game engine support, and map creation tools.
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