Jinks is a lightweight game engine built around a single platform-agnostic core that can run the same game code on macOS, iOS, web browsers via WebAssembly, and other platforms without modification. It includes native Metal rendering with CRT effects on Apple devices, WebGL2 support in browsers, and focuses development effort on gameplay rather than platform-specific code. Over fifty games already run on the shared core, making it ideal for arcade, puzzle, and action titles that need to be small, readable, and consistent everywhere.
In the Developer Tools space, Hi, Jinks! takes a focused approach. It focuses on rewriting the same game for every platform and dealing with inconsistent behavior across devices. It is built as an open-source project for game developers. The project is open source (Open Source). It runs on the web, macOS, and iOS, and it can be self-hosted.
It is developed by Gingerbeardman (United Kingdom), and it first shipped in 2024. Key capabilities include single core engine, webAssembly build, and metal rendering.
Summary written by a language model from the project’s public pages.
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