GDPatch is a versatile cross-platform mod loader for Godot 4.x games. It enables runtime script patching and mod loading via a single file added to the game directory, without requiring decompilation or altering original files. Mods are loaded from a dedicated folder and can patch any part of the game's source code using a Lua-based system.
GDPatch is a Developer Tools project. It focuses on adding mods to Godot games without decompiling or modifying the original game files. GDPatch is an open-source project aimed at gamers. GDPatch is open source under the MIT license. It ships for the web, the command line, macOS, Windows, and Linux.
Jules and Katie builds and maintains GDPatch, and it first shipped in 2026. The project is developed in the open on GitHub with 63 stars and 15 commits in the last 90 days. Among its 5 catalogued features are runtime mod loading, script patching, and lua patcher.
Summary written by a language model from the project’s public pages.
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