
Akribian is a math learning app designed for children aged 5 to 9, covering preschool through grade 3. The app aims to help young learners improve their math skills through an engaging adventure set in the world of Numberia, featuring storytelling written by a professional children's author. It is positioned as a science-backed, evidence-based educational tool that has been developed in collaboration with researchers and teachers from institutions including Oxford, Cambridge, UCL, and Swedish universities.
The platform adapts to each child's individual math level, offering support or increased challenge as needed. Children are guided step-by-step by characters and voice narration, allowing for independent use without the need for constant adult supervision. Akribian emphasizes that just 15 minutes of daily use can lead to significant improvements in math skills, with referenced studies indicating up to a 60% increase in proficiency after a few weeks of play. The app has been tested in real-world classroom settings and is used in schools as a complement to traditional teaching methods, with features that support both math and language development through its story-based approach.
For educators, Akribian provides a teacher dashboard that enables tracking of each pupil's progress, strengths, areas for improvement, time spent, and completed tasks, offering insights without adding extra workload. The app is accessible on iPhones, Android phones, and tablets, and is available for download from the App Store and Google Play. Parents and teachers can try the full version of the app for free with a seven-day trial and the option to cancel anytime without commitment.
Akribian is presented as a carefully designed educational game that leverages over a decade of research to deliver measurable results in children's math learning. It is intended for both home and school use, trusted by parents and educators, and built to make math learning effective, enjoyable, and accessible for young children.
Akribian is an Education & learning product. It focuses on helping young children develop foundational math skills in an engaging and effective way. It is built as a consumer product for children aged 6-9 and their parents or educators. The product ships for the web.
Key capabilities include story-based learning, math games, and progress tracking. The interface is available in English and Swedish.
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