gdvm is a command-line version manager for the Godot game engine. It allows developers to easily install, update, and switch between any Godot release (including mono/C# variants) globally or per-project using .gdvmrc files. It automatically detects required versions from project.godot files, provides convenient aliases like 'godot', and supports Windows, macOS, and Linux across multiple architectures.
gdvm sits in PulseGate's CLI tools & terminal category. Manually downloading, installing, and switching between multiple Godot Engine versions for different projects. gdvm is an open-source project aimed at godot game developers. gdvm is open source under the GPL-3.0 license. It runs on the command line, macOS, Windows, and Linux.
Behind gdvm is adalinesimonian, and it first shipped in 2024. Development happens publicly on GitHub with 94 stars and 187 commits in the last 90 days. Among its 5 catalogued features are Version Switching, Project Pinning, and Auto Detection.
Summary written by a language model from the project’s public pages.
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